Crying Suns

Crying Suns inclusion of a well integrated story in a rogue-lite game marks it out as something of an oddity in the genre. Good design and battles that offer just enough tactical depth that even beginners can enjoy themselves.

Crying Suns is a strategy game, so you need to have a good strategy if you want to win battles. With hundreds of characters available, you can choose how to combine characters to use different tactics. When FTL meets Foundation and Dune: Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire.

Crying Suns Review

Steam Page: Suns is a tactical rogue-lite that puts you in the role of a space fleet commander a. Inspired by Dune and Foundation, Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander. In this story rich experience, each successful run will uncover the truth about a mysteriously fallen Empire and yourself.

Crying Suns does right by its predecessors, all while carving out its own space in the genre. The sci-fi tactics game tosses you into the unknown with a need to find answers and a battleship to blast away the opposition. With solid mechanics and a superb story, it’s a good time waiting to be had.

It is one of those titles I would fully recommend to any strategy fan with sci-fi tastes. It came out of nowhere, flying under my radar and sneakily placing itself in my 2019’s top 10 list.

Crying Suns Gog

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Crying Suns inclusion of a well integrated story in a rogue-lite game marks it out as something of an oddity in the genre. Good design and battles that offer just enough tactical depth that even beginners can enjoy themselves.

Crying Suns does right by its predecessors, all while carving out its own space in the genre. The sci-fi tactics game tosses you into the unknown with a need to find answers and a battleship to blast away the opposition. With solid mechanics and a superb story, it’s a good time waiting to be had.

It is one of those titles I would fully recommend to any strategy fan with sci-fi tastes. It came out of nowhere, flying under my radar and sneakily placing itself in my 2019’s top 10 list.

Officers (in some points of game they're called specialists) are a type of unit in Crying Suns.

At the beginning of each Chapter, you will be choose 5 Officers (in Normal difficulty), but you can only pick up 2 of them.

Additional Officers can be found in ejected lifepods, during a planetary expedition, after a space battle or can be bought at the Mercenary outposts along the game.

A standard Officer has (from top to bottom as showed in Officer's detail panel, see the image below): 6 HP, an ability (and which system to apply to) & 2 Skills.

Officers with the VERSATILE ability (Skill count: +1; Officer life: -2) can have up to 3 Skills at the cost of 2 HP (which means he/she has only 4 HP left).

Special Officers have up to 8 HP, an ability, 3 skills and are unlocked in the beginning of each Chapter when he/she can be found accidentally or purchased at the Mercenary outposts.

An example of a Scientist, Spy and Soldier regular officers to be picked at the beginning of each Chapter.
A special officer (marked with upper red rectangle) and his DNA's data (marked with lower red rectangle) was saved in Special Officer DNA Database at the beginning of each chapter.
  • 2Abilities

Health[edit | edit source]

Officers may lose health during battles or expeditions. Once an officer reaches 0 health, they become injured.

Abilities[edit | edit source]

Officers have a variety of abilities that can only be applied when he/she is deployed in a certain system during ship-to-ship combat.

All Officers[edit | edit source]

  • CRITICAL EFFECT REPAIR
Repairs 1 critical effect every 20 seconds on the system.
Criticals are repaired from oldest to newest.
Steam crying suns

Hull[edit | edit source]

  • EMERGENCY REPAIR
Hull repair: 0.5 points per second
  • BATTLESHIP SHIELDING
Add 1 absorb shield every 15s to the first unshielded system in this order: Hull, Squadron, Weapon
  • PROXIMITY REPAIR
Heal all squadrons adjacent to the Hull integrity system cell for +0.5 health points per second
  • PROXIMITY DEFENSE
Deals 2 DPS (Damage Per Second) to enemies adjacent to your battleship system cells

Squadrons[edit | edit source]

  • TACTICAL DEPLOYMENT
Increases Squadrons' deploy zone
  • TACTICAL TARGETING (Note this does not affect the damage of squadron abilities like Artillery)
Increases all Squadrons DPS (Damage Per Second) by 15%
  • THRUSTERS BOOST
Squadrons' speed: +15%
  • BATTLEFIELD AUTO-CRAFTER
Cooldown (30s): if fully charged, spawns 1 Krafted Drone (same MK with 20 health points) on any non-Krafted squadron death (note Krafted Drone will not have exploding on death effect)
  • GUERILLA
Patched squadron DPS +35% VS Non-patched squadron

Weapons[edit | edit source]

  • LETHAL FIRING
Heat sustained by systems from battleship weapons: x1.5
  • TACTICAL WEAPON
Duration of effects created by weapons: +50% (Sub Zero Gun, Dark Matter Cannon, Tesla Field)
  • ADV. RELOAD
Weapons reload time: -15%

Other[edit | edit source]

  • FAMOUS Will sell for 50% greater than normal heroes
No combat ability other than repairing
  • VERSATILE
No combat ability other than repairing

Skills[edit | edit source]

Soldier
PilotingFightDemolition
Spy
PersuasionSharp SensesDiscretion
Scientist
EruditionHackEngineering

Officers belong to one of three specializations: Soldier, Spy or Scientist (noted next to the officer's character portrait). Each group has three skills, but an officer will only have two, generated randomly. Special officers have two skills from their field of expertise and one skill from a different specialization.

Skills come into play in two ways:

  • During events, where having an officer with a relevant skill unlocks an extra dialogue option - usually one that's superior to its alternatives
  • During expeditions, where certain skills are needed to avoid dangers (and therefore commando losses) and extract scrap and other valuable assets


Having several officers with the same skill does not improve its performance in any way, so captains are advised to pick officers with different specializations to cover the most bases. This is especially relevant at the beginning of a journey, since two officers cannot possibly cover all 9 skills.

Retrieved from 'https://cryingsuns.gamepedia.com/Officers?oldid=692'

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